Monday, September 5, 2016

Week 02 Mincraft-ish Level



Project Time Development:
Modeling Cube in Maya:                                15 minutes
Textures in Photoshop:                                   2 hours
Rendering Cubes in Maya:                             40 minutes
Research and lecture review:                          70 minutes
Developing materials in UE4:                         75 minutes
UE4 cube environment scene development:   4 hours

This is an interest assignment looking into continuing our weekly 3D and 2D software creation experience utilizing Maya 2016, Photoshop, and the Unreal Engine. I created another beveled cube in Maya, similar to the last assignment. But this time I laid out the cube’s UVs in Maya’s UV editor. I exported that UV data into Photoshop, where I started created small pixelated textures for setting the Minecraft-ish art style look of the cubes in UE4. I applied the textures to material editors that change aspects of the textures reflected in engine. I also moved, rotated, and scaled the cubes in these scenes.

Below is a collection of my work creating the cube, adding lights in Maya, creating multiple textures in Photoshop, displaying my Minecraft-ish world landscape, and showing an additional sculpture of a military tank made out of these cubes and textures.









1 comment:

  1. I like the action that you have made in your piece, it does feel a little odd that you have a tank made out of grass, stone and water. I would have made a new block for those parts. I like your shapes, watch out for the filtered textures when making the Minecraft look.

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