Tuesday, February 14, 2017

3D Class S2 Class 05 Organic Bust Project (High Resolution Modeling Stage)


Orc Warlord
Original sculpture created by William Basso.

Work Time: 7 Hours



THE WARLORD Eldritch Designs MODEL KIT Sculpted by William Basso





 Maya mesh construction rendering.





 Zbrush mesh construction rendering.

Tuesday, January 31, 2017

3D Class Week 03 Hard Surface Modeling Project


Hello everyone. I'm continuing my education here at FIEA, during UCF's Spring semester. My art specialization is in animation, where I've been making some cool quadruped dog walking and running animations for the last 3 weeks. 

Last week, I decided to continue studying 3d modeling in preparation for creating character and environment models for my capstone game 'Card Link'. I'm the lead artist and only artist on my 4 member team. So, I figure it's best to follow along with one of the 3d artists modeling project's.

This week's assignment focus's on constructing a futuristic inspired gun based on one of the pre-selected gun templates, supplied by Nick. It teaches the students how to model hard surface models using a combination of the software programs fusion 360, Maya, and Zbrush.


 Sub-machine hand gun concept art, inspired by a Halo game security pistol. 

Nick supplied this one image view (Seen above) of the gun template. Modeling this gun featured challenges such as locating and modeling hidden details seen on the gun's surface. I imposed creative liberty in detailing areas not seen in the photo.
 
Construction Process in Maya.


Final Render in Maya.

I hope to push this mesh further before importing it to Zbrush.

Time Spent: 9 hours

Sunday, December 11, 2016

2D Class Week 16 Figure Drawing Turn In

Time Spent: 10:40 hours

In conjunction with my 2D class, the artists and I were given the opportunity to attend a figure drawing class held every available Friday evening. We all studied human anatomy with a live model, and examined the bones of an supplied skeleton model. It was an interesting class to improve my drawing skills and ability to visually see and draw thew defining feature of the female and male human body.

My class's assignment due on the last week of the fall semester, is to create three final figure drawings, combining the skills I developed since my first session 16 weeks ago. I was instructed to create three new pieces or push three previously drawn pieces from class further to a professional state. This included utilizing the lessons from our 2D class to develop clean line work, realistic proportions, and shading values.

I feel this is a good start in developing my drawing skills, but I can still see additional improvement is required in fully understanding and rendering the human figure. I plan to continue drawing every day to aid my artistic career in animation, that requires strong drawing skills in order to become a professional animator.

 

Figure drawing 1 original sketch

 

Figure drawing 1 final - value shaded


Figure drawing 2 original sketch


Figure drawing 2 final - value shaded


Figure drawing 3 original sketch


Figure drawing 3 final - value shaded

Tuesday, December 6, 2016

2D Class Week 15 Final Delivery (All Material)

Time Spent:
Modeling Well:     9 hours
Bird Animation:    3 hours
Scarecrow Anim:  4 hours

I finally made it to the last week of my first semester FIEA. It has been an awesome and challenging experience, developing my skills in drawing, 3d modeling, rigging, animation, Motion capture, utilizing the UE4 game engine, and working on teams for my RPP class projects.

But even with all that training, the scarecrow team continues to move along developing assets and completing assigned tasks from Nick and my team Lead Baily. The artist team have been merging our levels into a shared UE4 file with an accessible level selection menu, for easier access and collaborative menu building experience.

This week, I was assigned to update my well model with an additional player grab handle, designed to rotate up and down the water bucket attached to the well's rope pull mechanism. 

I also continued animating the bird and scarecrow rigs.


Updated well handle.

Tuesday, November 29, 2016

2D Class Week 14 Concept Round 04 (Final Color)

This week is my Scarecrow team's final week to create concept art for our main character, his crow companion, and environment assets. This round involves adding color to the chosen 2D concept pieces that my team iterated on over the last couple weeks.

Bailey, my team leader requested I export the bucket mesh from my well model, to add as an additional prop to our environment. I also continued animating our scarecrow hanging out on the fence with the bird. And also create the crow's own idle and flying animations.


Tuesday, November 22, 2016

2D Class Week 13 Concept Round 03 (Value Pass 02)

Time Spent: 9.5 hours

I've once again continued in my quest to finish modeling the scarecrow teams well and animation. This time around, Doug provided an additional rig for the bird to fly around the character and roost on his hat. I animated the scarecrow in an idle that leads into him accidentally throwing off his left arm to the ground. The crow then picks up the arm and brings it back to him.

Well model shaded.

Well model wireframe

This image shows some of the animation keys I created in Maya of our happy scarecrow sitting on a fence. The crow reacts to the scarecrows larger movements, and tries to flap his wings in order to stay placed on his hat.

Tuesday, November 15, 2016

2D Class Week 12 Concept Round 02 (Value Pass 01)

I continued animating the scarecrow since last week. I also continued modeling environment assets for this week.