Tuesday, September 13, 2016

3D Week 04 Lego Project Part 02


Character Team
Ryan Hill - Alien Commander
Matt Young - Police Officer
Chelsea Ziu - Space Engineer
Kay Ghering - Robot
Melissa Almirall - Alien
Lindsay Green - Astronaut or spaceship pilot
 

Development Time:
10 hours spent on Minifigure UV layout and multiple export tests and importation in a UE4 blueprint.
5 hours modeling alien head, material set up, and solve import/transfer of character figures to the environment team.

This week, Nick assigned teams of six artists to construct more Lego 3D models themed on creating a future themed Lego world environment in the Unreal Engine. Each artist on my character team will be tasked with creating unique Lego figures based on the Lego figure I create last week. I’ve been requested to build a skeleton rig and skin weighting it to my character's mesh. While I’m rigging the character, my fellow team members will need to build accessories, materials, and textures to supplement each of their character’s design.

Reference image of Lego alien characters design.

Maya character renderings


 UE4 minifigure materials and asset library showcase.

Below displays the rendered snapshops of my alien character posed in engine.






2 comments:

  1. Everything turned out really nice for this project, everything from modeling, documenting and final presentation. Great work!

    ReplyDelete
  2. UE4 Character team did a very nice job, we were really close to having the modeling and texturing quality match across the board. I enjoyed the designs and thought they were rather fun to look at. If we were to match the line quality of our textures things would have been a little more unified.

    ReplyDelete