Tuesday, October 25, 2016

2D Class Week 09 Shape Language

Theme Wizard of Oz
Artist Style: Tim Burton

Team Scarecrow:
Bailey Steggarda (Leader)
Anthony Ballinas
Doug Halley
Matthew Trupiano
Michael Vogel 

Ryan Hill

My 2D class Scarecrow team worked on a complex project, developing a series of shape language reference guide lines that define our character and environment props shape Design. We also got the chance to create referential proxy models set in a scene in UE4. And the groovy part of is assignment is the use of the HTC Vive VR system to visually place our team members in this world that we created.

I was in charge of environment props such as the bushes, fence, and scarecrow stand. I created three versions of the bush to add variation to our environment's vegetation.




Environment concept images by Bailey Steggarda


Shape language environment description slide by Bailey Steggarda

This slide discusses my contributing bushes shape design.


Shape language environment description slide by Bailey Steggarda

This slide discusses my contributing scarecrow stand and fence.


First bush proxy model by Ryan Hill


Second bush proxy model by Ryan Hill


Third bush proxy model by Ryan Hill


Fence proxy model by Ryan Hill


Scarecrow stand proxy model by Ryan Hill


The first look at the overall environment design, shape, and lighting for our scarecrow character. 


This shows my fence and bushes in our forest this side of the level.




Cool render of our character set on my scarecrow stand, inside our fenced in wheat field.


1 comment:

  1. Nice work on your shapes. Perhaps a little more geo is needed on your bushes.

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