I’ve
slowly lost my speedy development pace these past couple weeks for my 2D and 3D
assignments. I think contributing factors have been lack of focus, time
management, and my lack of sleep during the beginning of each week. I need to
step up my game and complete this 3D cannon prop modeling project on a high
note and on time. This post is going to cover the incomplete work from last week’s
Substance Painter assignment, and then turn in the fourth and final cannon prop
modeling assignment. I’m
also going to update my previous weekly posts with their associated high poly
cannon rendered images.
Emissive material self illumination test.
Stencil and texture map.
Substance Painter Cannon Render.
You need to show the work off in Unreal!
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