Sunday, December 11, 2016

2D Class Week 16 Figure Drawing Turn In

Time Spent: 10:40 hours

In conjunction with my 2D class, the artists and I were given the opportunity to attend a figure drawing class held every available Friday evening. We all studied human anatomy with a live model, and examined the bones of an supplied skeleton model. It was an interesting class to improve my drawing skills and ability to visually see and draw thew defining feature of the female and male human body.

My class's assignment due on the last week of the fall semester, is to create three final figure drawings, combining the skills I developed since my first session 16 weeks ago. I was instructed to create three new pieces or push three previously drawn pieces from class further to a professional state. This included utilizing the lessons from our 2D class to develop clean line work, realistic proportions, and shading values.

I feel this is a good start in developing my drawing skills, but I can still see additional improvement is required in fully understanding and rendering the human figure. I plan to continue drawing every day to aid my artistic career in animation, that requires strong drawing skills in order to become a professional animator.


Figure drawing 1 original sketch


Figure drawing 1 final - value shaded

Figure drawing 2 original sketch

Figure drawing 2 final - value shaded

Figure drawing 3 original sketch

Figure drawing 3 final - value shaded

Tuesday, December 6, 2016

2D Class Week 15 Final Delivery (All Material)

Time Spent:
Modeling Well:     9 hours
Bird Animation:    3 hours
Scarecrow Anim:  4 hours

I finally made it to the last week of my first semester FIEA. It has been an awesome and challenging experience, developing my skills in drawing, 3d modeling, rigging, animation, Motion capture, utilizing the UE4 game engine, and working on teams for my RPP class projects.

But even with all that training, the scarecrow team continues to move along developing assets and completing assigned tasks from Nick and my team Lead Baily. The artist team have been merging our levels into a shared UE4 file with an accessible level selection menu, for easier access and collaborative menu building experience.

This week, I was assigned to update my well model with an additional player grab handle, designed to rotate up and down the water bucket attached to the well's rope pull mechanism. 

I also continued animating the bird and scarecrow rigs.

Updated well handle.