Tuesday, November 29, 2016

2D Class Week 14 Concept Round 04 (Final Color)

This week is my Scarecrow team's final week to create concept art for our main character, his crow companion, and environment assets. This round involves adding color to the chosen 2D concept pieces that my team iterated on over the last couple weeks.

Bailey, my team leader requested I export the bucket mesh from my well model, to add as an additional prop to our environment. I also continued animating our scarecrow hanging out on the fence with the bird. And also create the crow's own idle and flying animations.

Tuesday, November 22, 2016

2D Class Week 13 Concept Round 03 (Value Pass 02)

Time Spent: 9.5 hours

I've once again continued in my quest to finish modeling the scarecrow teams well and animation. This time around, Doug provided an additional rig for the bird to fly around the character and roost on his hat. I animated the scarecrow in an idle that leads into him accidentally throwing off his left arm to the ground. The crow then picks up the arm and brings it back to him.

Well model shaded.

Well model wireframe

This image shows some of the animation keys I created in Maya of our happy scarecrow sitting on a fence. The crow reacts to the scarecrows larger movements, and tries to flap his wings in order to stay placed on his hat.

Tuesday, November 15, 2016

2D Class Week 12 Concept Round 02 (Value Pass 01)

I continued animating the scarecrow since last week. I also continued modeling environment assets for this week.

Tuesday, November 8, 2016

2D Class Week 11 Concept Round 01

I animated an idle animation of the Scarecrow.

 Farm cart shape language environment update.

 Wooden fence shape language environment update.

Water well shape language environment update.

Animation shape language environment update.

Tuesday, November 1, 2016

Week 10 Concept Discovery With 3D

Time Spent: 5 hours

This Week our scarecrow team worked on modifying our existing assets, and additionally created new assets for our world. I modified the scarecrow stand, fence, and bushes. Afterwards, I created new shape languages for a well and cart. I modeled and rendered the cart with Maya's toon shader.

Modified fence Maya render

Cart shape language

Well shape language

Cart model

Cart toon shader rendering